Character Beauty Shots

I rendered some beauty shots of my main origami characters and origami cube characters from 3D Studio Max:

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Exhibition Show

The exhibition was a great success and really fun! The show was held on the 14th June in the London Street Gallery in Derry/Londonderry. It will also be running from Monday 17th to Thursday 20th with free admission. (10am to 4pm) Come check it out!

Here’s a link to the London Street Gallery: http://www.londonstreetgallery.org/off-the-cuff.html

Here are some of the pictures I took of the exhibition:

 

Some close-ups of my origami pop-up book:

 

I covered a whole sofa with my stuff whilst getting my exhibition ready:

Origami Folded Characters

I finally got my origami characters uploaded! I managed to fold them how I drew them and seen them in my head. I used these as guides as I was modelling the characters in 3D Studio Max. The creases will also work as guides when I start texturing the little cubes.

Here are more views of the little cube characters:

The Chick’s fluff on the top of its head was difficult to fold so I have made it close to how I have designed the character as possible. Below is my first attempt, you can see that the fluff was starting on the sides of the head rather than just the middle.

I made an extra character, which is just a plain origami cube, who will be the little characters acting out the 10 second scenario scene in which one has an accident.

300 Polygon Characters

I was able to adjust my characters to the 300 polygon limit and here are the results!

Total Polygons: 1,098 Total: 262 Polygons Total: 290 Polygons Total: 220 Polygons 

Total: 334 Polygons

The Fireman Chick above had 334 polygons because I didn’t want to made the badge plain and with no thickness, but I decided that I wanted to keep all my models within the 300 polygon limit. This meant I could add more to the scene for their scenarios. So I decided to delete some of the polygons from the badge and target weld some polygons on the back of the fireman hat where you wouldn’t see to finally reach 300 polygons in total for the whole model.

Total: 300 Polygons

My 3D Characters

When I first modelled my puffy bunny character it was influenced by the origami bunny I made so I modelled the front triangular parts:

But when I modelled the rest of the characters after the origami models I made, they didn’t have the front triangular parts which made the characters not seem to have a consistent style as you can see below:

Bunny With Front Flaps Only

I took out the front parts from the bunny and it worked out much better:

Flaps in the same place

Another thing I noticed was how the flaps on the side were too thin and they were not shaping right. You can see below that they look like thin planes attached to a cube. I also modelled flaps on the bottom but I realised it meant that I was going over the 2,000 polygons count limit for Junaio AR use so I took them out. They also weren’t necessary either as you won’t see the bottom of the 4 main characters.

Flaps in the same place

All the characters had flaps on their side but when I made all the characters using origami techniques, only two of the characters had flaps on their side. To make the bunny and the panda the flaps remained on their side, whilst the cat and the chick had their flaps on the top to keep their ears/fluff in place.

The bunny modelling adjustment meant I also had to remake the origami bunny so that the front parts do not appear, I will upload the images of my origami characters soon. But for now below you can see how it will turn out, the ears now start in the middle forming a central point rather than being spread apart.

Bunny With no Front Flaps

I had to thicken the flaps and add more polygons around the flaps to add more shape and structure.

Modelling

When I model my characters I model half the model as it is usually symmetrical. The chick was a bit difficult as the fluff was placed in the middle of the model. I modelled half the model with the fluff attached and then added a symmetry modifier and deleted the extra fluff which copied along with the other half of the model.

When I modelled the nurse cap I used a chamfer box, deleted half of it and half again to leave me with a quarter of the chamfer box. I started extruding from here and then added symmetry modifier twice to make the whole model appear. I placed ‘edit poly’ on top of the stack and altered the front and back of the nurse cap to make it look similar to the origami model. The origami fireman hat I made does nt have the badge on it but I managed to make the hat with one square piece of paper. I will either have the badge printed on the piece of paper before it is folded or try to figure out an origami badge to place on the hat.

Graphics on the Origami Paper

I think it would be a good idea to take note of the faces and ear positions etc of the origami models and unfold them and see where the positions are on the unfolded model. This means I can place graphics there such as eyes, mouth, the panda’s head mirror, the fireman badge so that when children make them the graphics are already there. I could also leave plain paper for them and they can draw their own faces if they wish to.

The fireman hat was modelled similarly to the nurse cap and I added a plane and shaped it into the fireman badge which is usually on the front of the hats

All the characters have meshsmooth applied to them.

The bunny had 1,962 polygons in total

The Cat had 1,960 polygons including her nurse cap

The panda had 1,772 polygons

The chick had 2,000 polygons including the fireman hat and the badge

Here is how my little cube characters turned out:

A Problem

I realised my characters have to have a mouth so they can speak and have a lip sync so I need to figure out how it will look. I also have to work around the 2k polygon limit, especially in the case of the chick having 2,000 polygons already!

Origami Characters

My 4 Main characters:

Bunny (Teacher/Mother?)

Cat (Nurse)

Panda (Doctor)

Chick (Fireman)

Bunny Character

I know what the characters profession will be except for the female bunny as I am not sure whether it will be a teacher or a mother. It could be a teacher and relate to all the characters having an occupational job with a tie, apple, pencil or glasses to represent the profession. Or I could make the bunny be a mother to show the children that their parents can help them in a first aid situation. The key prop could be an apron but I don’t want to be sexist or offend parents with a cliché mother so I would need to think about it more.

Nurse Kitty

The cat will be a female nurse and I have decided to add a nurse hat as its prop as it is a universally recognized symbol of nursing even though it is not used any more. The correct term for these items was a ‘nurse’s cap’ or ‘nursing cap’ which is part of the female nurse’s uniform. The nurse cap was introduced early in the history of the profession and the original purpose was to keep the nurse’s hair neatly in place and present a modest appearance.

Nurse Cap

Doctor Panda

The Panda is a male doctor and the prop won’t be made from origami, rather it will be textured on the model. The prop will be a head mirror used in the old days:

Doctor Head Mirror

Doctor Head Mirror

Fireman Chick

The little chick will be a male fireman and it will have a fireman hat as it’s prop. At first I was modelling the hat influenced by real fireman hats but I decided to try make an origami fireman hat and then model after the origami hat. This means I can actually make the prop and place it on the puffy cube chick character.

Design Roulette Critique

Every few weeks we have a presentation roulette where a student is picked randomly to present their progress in their work so far. The presentation is done in the style of Pecha Kucha.

Pecha Kucha

Pecha Kucha

What is Pecha Kucha?

PechaKucha 20×20 is a simple presentation format where you show 20 images, each for 20 seconds. The images advance automatically (20 seconds per slide, total 6m 40s) and you talk along to the images. You can find more information on the following link: http://www.pechakucha.org

Why Pecha Kucha?

This makes your presentation more fun, creative and engaging with the audience. If you mainly have images on your slides instead of text, the audience will listen to you as you talk rather than read off the board. I definitely prefer presenting this way!

My Prezi Presentation

My presentation for week 8 Design Roulette can be found here on Prezi.com: http://prezi.com/17hb4kzwcm8f/untitled-prezi/

Prezi

Week 1 presentation is: http://prezi.com/nkdygia0k7wt/untitled-prezi/

Presenting

When we head to class we are given a raffle ticket with a number on it. I was nervous during class and even more so when a number was being picked out. Luckily sometimes a number will be drawn to win a prize and you don’t have to present. I had to draw a number and I picked my own number 32! The price was strawberry laces but one of the lecturers changed it to a massive bag of marshmallows because of my fluffymarshmallow.wordpress.com blog and my obsession I had with them! That made me quite happy and then I was given the choice to present or not so I decided to present because of the bag of marshmallows and get some feedback. The marshmallow bag was also too big for me to devour on my own so I offered them to anyone I saw!

Kawaii

I was a little bit nervous but it went well, though I had just too much to say with so little time per slide! I didn’t practice the timing, just the gist of what I wanted to say on each slide.

Feedback

One lecturer advised me on printing professionally to ensure a clean crease, minimal costs and services etc. I have contacted several printing companies but so far I have had no joy with finding a solution.

My supervisor advised me to decide on the story for each of the 4 characters before continuing modelling my characters. So far I’m thinking of teaching the following:

1. Treating a burn

2. Treating a cut/graze

3. Taking care of a nose bleed

4. Dialling 999 or taking care of a bruise

I also need to come into contact with First Aid Aware with two other students who are working with them too. I think we will present our work in mid April to gather their thoughts and opinions and make any adjustments according to their suggestions.

3D Studio Max Origami Puffy Bunny

I attempted modelling my origami puffy bunny in 3D Studio Max and I found it quite tricky and challenging. At first I decided to model the bunny accurately with the folds that you see when it is made:

Puffy Bunny 6

I made this quite complicated for myself and I was getting confused on modelling all the folds as I wanted to model the bunny the way it looks.

This is how it was beginning to turn out:

Left model: I modelled the bunny ear separately and then added a box but my supervisor recommended modelling the whole bunny as one object.

Right model: I started to extrude from the bottom of the bunny ear to make the cube shape and also the triangle folds you see on the origami bunny. But this wasn’t working out either, I was overcomplicating things. My supervisor told me to keep the model simple as the origami bunny is simple, whilst making it the ‘perfect’ version.

My next attempt was to make the bunny from a chamfer box and extrude the ears and triangle flaps, here is how it is turning out:

Chamfer Box

Chamfer Box

Half Modelling

Half Modelling

Polgon Modelling

Polgon Modelling

Mesh Smooth

Mesh Smooth

I used the chamfer box as it automatically added rounded edges to the cube. I turned the object into an editable poly and deleted half the object to begin modelling one half and then when I’m finished I add symmetry to save time modelling and the bunny is symmetrical. Next I extruded the faces to make the ear and moved the vertices to shape the curved ears. The triangle flaps were also extruded the scaled on the x-axis to narrow the end. This turned out much better and looked more like the origami bunny.

The model used 508 polygons and 1,708 polygons with MeshSmooth turned on which is perfect as it remains in the 2,000 polygon limit for Juanio. The prop used will take up the rest of the polygons left over (example: nurse kitty has a nurse hat which takes 198 polygons with MeshSmooth).

The next step was creating the other 3 characters I designed.

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