I rendered some beauty shots of my main origami characters and origami cube characters from 3D Studio Max:
Category Archives: Character Design
The exhibition was a great success and really fun! The show was held on the 14th June in the London Street Gallery in Derry/Londonderry. It will also be running from Monday 17th to Thursday 20th with free admission. (10am to 4pm) Come check it out!
Here’s a link to the London Street Gallery: http://www.londonstreetgallery.org/off-the-cuff.html
Here are some of the pictures I took of the exhibition:
Some close-ups of my origami pop-up book:
I covered a whole sofa with my stuff whilst getting my exhibition ready:
I finally got my origami characters uploaded! I managed to fold them how I drew them and seen them in my head. I used these as guides as I was modelling the characters in 3D Studio Max. The creases will also work as guides when I start texturing the little cubes.
Here are more views of the little cube characters:
The Chick’s fluff on the top of its head was difficult to fold so I have made it close to how I have designed the character as possible. Below is my first attempt, you can see that the fluff was starting on the sides of the head rather than just the middle.
I made an extra character, which is just a plain origami cube, who will be the little characters acting out the 10 second scenario scene in which one has an accident.
I brought in one of my 3D Max renders and put it into illustrator and quickly added some of the characters features to see how they could turn out. The base colour was rendered out through Max so I haven’t put a texture on it yet, so the colour shown is only a guide. When I texture the characters they will be paper textured to reveal creases, just like how the characters turn out when folded.
I was able to adjust my characters to the 300 polygon limit and here are the results!
Total: 334 Polygons
The Fireman Chick above had 334 polygons because I didn’t want to made the badge plain and with no thickness, but I decided that I wanted to keep all my models within the 300 polygon limit. This meant I could add more to the scene for their scenarios. So I decided to delete some of the polygons from the badge and target weld some polygons on the back of the fireman hat where you wouldn’t see to finally reach 300 polygons in total for the whole model.
Total: 300 Polygons
I got feedback from my supervisor today and it helped me a lot with solving problems and the best way forward for my project. We discussed my origami 3D models and the fact that the polygon count was quite high. My supervisor recommended using around 300 polygons per main character to allow the extra cube characters to be in the scene along with them to act out the scenario. So I had to go back to my 3D models again and get the polygon count down.
I started on my Fireman Chicky and it is going well. I was told to use smoothing groups instead of mesh smooth but I can use the high polygon count models as my beauty shots and for packaging etc. The smoothing groups allows the model to round off sharp edges without adding too many extra polygons.
On the image above the model to the left is the original 2,000 polygon model of the Fireman Chick. The middle model is with meshsmooth turned off. The right model has smoothing groups turned on and the total amount of polygons used was 334 including the fireman hat with smoothing groups instead of meshsmooth.
I quite like the effect the final model gives, the papery angular edges similar to my origami characters I folded. The advantage of this model is the fact that the polygon count is low enough to include the extra cube characters at the same time and work smoothly on Junaio.
I was able to take out the extra polygons I added onto the flaps as they weren’t necessary anymore. Originally I added the polygons to ensure meshsmooth, when applied, would a preferred shape and structure to the flaps. But as I do not require meshsmooth anymore, I could take these extra polygons away and reduce the polygon count.
The fireman hat also looks like the origami hat I made for my character. I took off the meshsmooth and added smoothing groups instead.
After pondering whether the bunny will be a teacher or a mother I’ve decided to go for a mummy bunny. Why? Because I want to let the children know that they can get help from their parents, not just doctors, nurses and firemen. I want to let them know that grown ups can help them.
Inspiration for Mummy Bunny
When I was researching images for mother’s to define a prop my character could have, what generally came up was aprons. I want the character to have a clear indication that it is a mother but other than an apron it seems to be the immediate indication that it would represent a mother. I think I will go ahead with this approach. The apron will be textured onto the 3D bunny model, but I might have a look into making it out of origami. If I do model the apron I need to make sure the polygon count remains at 2,000 or below.
When I first modelled my puffy bunny character it was influenced by the origami bunny I made so I modelled the front triangular parts:
But when I modelled the rest of the characters after the origami models I made, they didn’t have the front triangular parts which made the characters not seem to have a consistent style as you can see below:
I took out the front parts from the bunny and it worked out much better:
Another thing I noticed was how the flaps on the side were too thin and they were not shaping right. You can see below that they look like thin planes attached to a cube. I also modelled flaps on the bottom but I realised it meant that I was going over the 2,000 polygons count limit for Junaio AR use so I took them out. They also weren’t necessary either as you won’t see the bottom of the 4 main characters.
All the characters had flaps on their side but when I made all the characters using origami techniques, only two of the characters had flaps on their side. To make the bunny and the panda the flaps remained on their side, whilst the cat and the chick had their flaps on the top to keep their ears/fluff in place.
The bunny modelling adjustment meant I also had to remake the origami bunny so that the front parts do not appear, I will upload the images of my origami characters soon. But for now below you can see how it will turn out, the ears now start in the middle forming a central point rather than being spread apart.
I had to thicken the flaps and add more polygons around the flaps to add more shape and structure.
When I model my characters I model half the model as it is usually symmetrical. The chick was a bit difficult as the fluff was placed in the middle of the model. I modelled half the model with the fluff attached and then added a symmetry modifier and deleted the extra fluff which copied along with the other half of the model.
When I modelled the nurse cap I used a chamfer box, deleted half of it and half again to leave me with a quarter of the chamfer box. I started extruding from here and then added symmetry modifier twice to make the whole model appear. I placed ‘edit poly’ on top of the stack and altered the front and back of the nurse cap to make it look similar to the origami model. The origami fireman hat I made does nt have the badge on it but I managed to make the hat with one square piece of paper. I will either have the badge printed on the piece of paper before it is folded or try to figure out an origami badge to place on the hat.
Graphics on the Origami Paper
I think it would be a good idea to take note of the faces and ear positions etc of the origami models and unfold them and see where the positions are on the unfolded model. This means I can place graphics there such as eyes, mouth, the panda’s head mirror, the fireman badge so that when children make them the graphics are already there. I could also leave plain paper for them and they can draw their own faces if they wish to.
The fireman hat was modelled similarly to the nurse cap and I added a plane and shaped it into the fireman badge which is usually on the front of the hats
All the characters have meshsmooth applied to them.
The bunny had 1,962 polygons in total
The Cat had 1,960 polygons including her nurse cap
The panda had 1,772 polygons
The chick had 2,000 polygons including the fireman hat and the badge
Here is how my little cube characters turned out:
I realised my characters have to have a mouth so they can speak and have a lip sync so I need to figure out how it will look. I also have to work around the 2k polygon limit, especially in the case of the chick having 2,000 polygons already!
My 4 Main characters:
I know what the characters profession will be except for the female bunny as I am not sure whether it will be a teacher or a mother. It could be a teacher and relate to all the characters having an occupational job with a tie, apple, pencil or glasses to represent the profession. Or I could make the bunny be a mother to show the children that their parents can help them in a first aid situation. The key prop could be an apron but I don’t want to be sexist or offend parents with a cliché mother so I would need to think about it more.
The cat will be a female nurse and I have decided to add a nurse hat as its prop as it is a universally recognized symbol of nursing even though it is not used any more. The correct term for these items was a ‘nurse’s cap’ or ‘nursing cap’ which is part of the female nurse’s uniform. The nurse cap was introduced early in the history of the profession and the original purpose was to keep the nurse’s hair neatly in place and present a modest appearance.
The Panda is a male doctor and the prop won’t be made from origami, rather it will be textured on the model. The prop will be a head mirror used in the old days:
The little chick will be a male fireman and it will have a fireman hat as it’s prop. At first I was modelling the hat influenced by real fireman hats but I decided to try make an origami fireman hat and then model after the origami hat. This means I can actually make the prop and place it on the puffy cube chick character.
Modelling the Nurse Cap
At first I modelled the nurse hat similarly to a typical nurse cap shape at the same time I started modelling my characters, so I wasn’t thinking about how I would fold the hat using origami techniques.
Here is my first nurse hat attempt:
I made the nurse cap round and cute with the intention of making it simple like the character style. Then I decided to remodel the cap similarly to how the nurse caps looked and choose between the two caps to be used as the prop.
Here is my second nurse hat attempt:
I asked my supervisor which one he liked best and he liked the first one better whilst I liked a bit of both of the models. I liked the front shape of cap 2 and the pudginess of cap 2. However, as mentioned before my supervisor suggested that the characters could be made using origami techniques so children and visitors at the end of year show could make the characters for themselves.
I started looking into origami hats and at first they weren’t what I was looking for. They were too pointy and basically not the shape I was looking for.
Then I came across the ‘crown origami hat’ and with just a little adjustment it would be perfect.
To make my nurse cap I will fold in three of the flaps and slightly fold the tip of the last flap to make it more rounder. I will upload my origami nurse cap soon.
My 3D Model
Here is how the remodelling turned out: